Overview
Revealing the less obvious secrets to success in your kingdom
Useful Secrets
Feed your Steed
The fastest way to recharge your horse is to let him / her graze. The horse will do this automatically if you stop on a grass patch. This is by far the most efficient way to keep your horse’s stamina up.
Look out for the black horse, somewhere in the world. It has increased stamina and is well worth the purchase price of 3 coins.
Max the Tax
The mystery chest that appears at your camp every morning is your tax revenue.
If you want the spoils from your workers, you have to visit them in person. Slow down to a walk and they will empty their purses for you.
If your wallet is overflowing, then make sure you sprint past your loyal workers. Let them hang on to the cash until you have room for it.
Builders and townsfolk without a job can only hang on to two coins, trashing any extra they may try to pick up. Snatch the coins from them first. Archers and Farmers are your walking banks.
The Mysterious Shrine
There is a wooden shrine in the woods that you may upgrade to stone. The direct result of this is that you can now build stone walls, and a stone fort.
Don’t worry about drawing your Builders into danger, as this particular structure will build itself. The same is not true of the teleportation portals you construct…
Note that the stone fort has a big drawback. Your tax revenue every evening is reduced to one coin. The stone fort is required however in order to recruit Knights.
Overall Strategy Tips
Hire ALL the Archers
Archers are the essential backbone of your army. You cannot have too many of them. Go nuts.
Avoid Towers
Archer Towers are not very useful. Archers are more mobile and more effective on the ground. Ground Archers will also hunt rabbit and deer, adding to your coffers.
You may however wish to build a Tower directly outside of your walls. Archers in a Tower are safe from Greedlings. They can shoot arrows into the invaders’ backs as they scrabble against your walls.
Strategic Rock, Paper, Scissors
As mentioned, Archers in a Tower are safe from Greedlings and can pick off the mob at their leisure. However, Archers in a Tower are extremely vulnerable to the Floaters. Floaters are best dealt with by a large pack of Archers on the ground.
Builders can man a catapult. The catapult does a nice bit of damage to a mob of Greedlings. However, Breeders (the huge trolls) can take a catapult’s projectile and lob it back at you. Breeders are best dealt with by Knights.
Knights in their turn are very easily swamped by a gang of Greedlings. They need to have Archers providing effective backup.
In summary, Towers become a liability when Floaters are in the game. Knights are a very necessary defence when Breeders are around. Catapults can be very effective against early mobs, but become a liability once Breeders are on the scene.
Expand Left
On most maps, the nearest vagrant camp is to the right. This will be an extremely useful spawning ground and you don’t want to disturb it. If you recruit at least two people each and every day, you will be doing well.
Leftwards is therefore where you will seek to expand and make farmland. Identify as soon as possible where your nearest farm can be, and where your outermost wall must therefore be.
Obviously, should you spawn with the nearest vagrant camp to your left, the reverse applies.
Level Two Farms
At level one, the farm has no shelter. Farmers must go back to the central camp each and every night. Obviously, this hurts their productivity. However, it is an essential safety measure if you have been forced to make your farm outside of your walls.
If your farm is safely sited within your walls, go ahead and make it level two. This provides a camp for the farmers to rest at overnight. As an added bonus, your Builders will often be seen chilling out here too.
Builder Statue
The Builder Statue will give your walls extra hit points. This is a bargain not to be passed over. The extra hit points remain until the wall is demolished. Just remember, when you build a new wall, or rebuild a demolished one, you have to go back to the Statue again.
Herd Deer
There isn’t a whole lot you can do to actively help your people. However, you can herd deer right into your waiting Archers. They will gladly take the sport.
Wealth is Health
The Greed are after your money. If you have none, they will take your crown. But they’d rather have the coin in your wallet.
You can distract Greedlings by dropping coins. Or you can exploit the fact that you’re invicible so long as you have some cash in your pocket. Running headfirst into the Greed is rather a desperate strategy, though.
Watch the Banners
Make a habit of staring at the Knight banners whenever you pass through camp. A suddenly torn banner is all the warning you may ever get that your defences on one side got unexpectedly swamped.
Watch the banners! If one is torn, you know there’s a catastrophe going on out of sight. Get straight to work mitigating the damage.
To Battle
Pay your Knights
You probably already know, you should have two Knights, each with four Archers, before you send them forth to destroy Portals. There’s no point sending an undermanned team.
What you may not know, is you can power up your Knights. Feed them coins until they accept coins no more. Each coin increases their health. Knowing this makes a big difference to your battle success.
Pray
The Archer Statue increases the power and accuracy of your arrows. Make sure you top up the statue before launching your attack. Indeed, you should have it topped up at all times. But if you neglect to do so before a battle, you have nobody to blame but yourself!
Choose your moment
A Blood Moon is followed by a Calm Night, where no enemies will spawn. Immediately after a Blood Moon is therefore the best time to launch your attack. It will ensure your attacking team will not get caught up in the nightly invasion, thus increasing their chances of success.
Otherwise, the best moment to launch your crusade is at the break of dawn. Again, this is to ensure your attacking party meets with the least resistance. Mind you don’t begin too early, or your party will run into the still-fleeing Greedlings from last night.
Brace for retaliation
Your attacking party will most likely be wiped out. Have two spare peasants at your camp, waiting to immediately pick up the knightly shields. If the Portal was destroyed, a counterattack wave is headed right for you.
Perform the world’s quickest knighting ceremony, and watch your new Knights charge directly to the walls to defend against the monsters.
Cover the retreat
There is not a lot you can do to assist your Knights in their crusades. However, you can distract some of the enemy minions by dropping coins. Greedlings may well snatch a coin and flee, thinning the enemy ranks.
At the very least, make sure you are not an active hindrance. If you linger around a Portal, it will open. Don’t let this happen. The few moments your Knights have to attack a slumbering Portal are crucial.
Move closer
If your crusades are meeting with defeat after defeat, it is almost certain that your outer boundary is too far away from the Portal. Move your front line closer.