Merge To Battle

Merge To Battle

Merge to Battle is a cool real-time evolution strategy game for everyone.
The main goal of the game is to capture all the castles that stand in the way of your knights.
Build and upgrade your castle, upgrade your troops by dressing them in legendary armor and get an invincible fortress!
Explore the entire evolution of warriors by combining two units into a new even stronger one!
Attack to take control of the enemy castle.

Guide to Playing Merge To Battle

- Develop troops to become stronger!
- Build and upgrade your castle to be invincible!
- Connect warriors with each other to get stronger ones!
- Explore the whole evolution of your knights!
- Drag warriors onto the battlefield to send them into battle!
- Install archers on towers to keep enemies away from the castle.
- Capture castles to take their gold for yourself.
- Explore the world as you travel through colorful battlefields.

Who is behind the development of this game?

The creator of this game title is DAPALAB.

What type of game is represented here in terms of its genre?

The title fits into the Battle, Merge category.

Is this game made for a particular gender?

This game is meant for Male players.

What technology stack supports the gameplay of this game?

The game was developed with the WebGL graphics rendering engine.

Is this game appropriate for a child’s age?

No, Merge To Battle is not meant for kids to play.

What identifiers are used to classify this game?

The prominent tags associated with this game are 1player, archery, battlefield, defence, evolution, warrior.

Who is the game intended for in terms of age?

This game caters to the Kids, Teens, Young Adults, Adults, Seniors age category.

Does the game feature any cruel or harmful content?

Yes, Merge To Battle can be described as having cruel elements.

Are there any instances of blood in the game?

Yes, Merge To Battle contains references to blood.

Is this game compatible with mobile devices?

Merge To Battle is compatible with mobile phones and tablets.
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